A healthy (or at least healthy-ish) Thief of Rage will eventually, though hesitantly, let the Sylph in to help them heal. Useful when dealing with the Witch. Read it if you’re ready for them. If you haven’t been able to come up with your own Class and Aspect yet, feel free to check my … The Rogue of Blood and the Seer of Heart are a loyal pair who go together like bread and butter; their strong suits lie in the ability to remain loyal and make sure that the intentions of others are pure of heart and won’t tear the group apart. Life is opposite to Doom, and the dichotomy of the Life/Doom pair is essential. A session review of a whopping 12 player troll session. The Thief of Breath is probably just going to be the one who runs around stealing freedom and laughing about it, causing mischief wherever they go.Fabricated worst case scenario: Witch of Light goes Grimdark alongside the Bard of Void. Please, feel free to reject or TAKE AS MUCH TIME AS YOU NEED for this. Sylphs enjoy talking about their Aspect and enjoy having it as a whole, and it is thought that both Sylphs and Maids alike “tidy up” their Aspect. Rage could concern anger, insanity, and negative emotion. Even if everyone else goes insane, the Mage of Space is likely to be the one to remain grounded to get things done alongside the Sylph of Mind, who would gladly make sure everyone does indeed stay sane whilst also planning strategy to secure winning. A fairly active title for a Sylph. The Maid and the Heir could each respectively go Grimdark, though it is more likely that the Heir overindulges in their luck-manipulating abilities and ends up doing something stupid that gets them Justly killed, despite their great luck. A fully realized Sylph of Rage could heal using intense hatred. Through their own passion and primal emotions the Sylph can heal and repair cells and tissue, both the Sylphs own cells and others. Even worse is this particular Sylph would invert into a very terrifying person: a Prince of Rage. The Sylph, again, is the Passive healing/creation Class with the Maid being known as the Active counterpart. The Sylph also heals pain and fear. However, she has been described as an emotional person, even coming off as a little depressed at times. The Positive-Negative Aspect ratio is perfect as well as the Active-Passive ratio, with three of each present. Most likely to lead: Heir of Time/Rogue of Blood Most likely to invert: Bard of Void/Sylph of Doom Most likely to overindulge: Maid of Life/Thief of LightBest case scenario: The Knight of Space is the ultimate frog-breeder, and can be relied on to get the job done by themselves while also being a powerful and trustworthy warrior. Should the Mage of Time achieve ascension, she will be able to guide Time itself to flow in your team’s favor. *Requested in a separate ask. There’s a lack of balance, especially in the Aspect department, and if any of these Negative-Aspected players are unhealthy, they are likely to invert, but that’s not to say they have bad titles. Sylphs love anything and everything regarding their Aspect. Her preferred name of 'Taz' is a reference to actual professional wrestler Tazz. The Mage of Mind is the strategist of the group who is extremely logical and understands in impact of a decision across space and time to the most minute detail, so they are good to have around. At lower levels the fire within the Sylph would be stoked to close and heal wounds so that they could continue. The Prince of Rage is one who destroys Rage and destroys through Rage, the latter of which may involve the ability to destroy others by going into some sort of berserk mode. As long as she doesn’t get out of control herself, she can be a great powerhouse of an asset to her team. A Sylph of Rage is someone who is probably kind at heart with a tough shell surrounding them. This Sylph is excellent with healing people who have suffered traumatic experiences, which the Thief likely has considering their … Your name is QUMAKI CYNECK, and you’re pretty happy with this result. Power wise, a Sylph of Rage could heal the anger in others and help keep their teammates grounded and even bolster the physical strength in themselves and others; perhaps they could even incite rage in their enemies if they so desired. Rage is the aspect of negative emotions, unpredictability, limited choices, and conviction. Although it may sound intimidating, it doesn’t have to be; it’s necessary to motivate people or to tell them when they go too far, or even to hep them go a little too far when they have to. Sylph of Rage is an avid fanfiction reader and an active particpant in the world of fandom. They could heal themselves and others with their Rage and only their Rage. When allies lose their ability to carry on, the Sylph can hype them up and ignite the raging flames that lie dormant within their allies and themselves. Her abilities as one who invites creation and healing through Heart make her both dangerous and useful. Let’s just see how the worst case pans out, shall we? - Overseer Wiki FAQ There are 144 possible God Tier outfits. This could be very dangerous if the Sylph doesn’t remember to actually heal their wounds and fatigue. Strategy is their middle name. As a fully realized Bard of Doom, he can invite the destruction of death which may or may not suggest passive revival-from-the-dead abilities. Even though the Sylph is already a Class that heals, they can’t always necessarily take care of themselves; an accompanying Hero of Hope, Life, Breath or Space would be beneficial to this Sylph. That’s not to say he’s dangerous personality and action wise, but as he’s pretty much cursed with inviting death and doom to those around him, he needs to (and can) learn to control this and perhaps become more self aware in the process. Hello, I would like to ask about a session with the Knight of Blood (M, short tempered, happy, artistic, loves games and music), Mage of Space (F, loud, uses puns, artistic), Heir of Hope (M, discusses inappropriate things), Sylph of Heart (F), (cont. also could you analyze my title the sylph of life? A Sylph can be almost necessary to a session surrounded by enemies and danger since Sylphs have the ability to bolster the strength of their Aspect within others as well as heal it, which can potentially make or break a session’s success. If you don’t have a middle name or that combination makes no sense, use the first three letters of your first/last name, etc. knight of hope<>sylph of mind seer of life<>bard of rage . Your work is really amazing and I was wondering if you could tell us about the session and its worst case scenario? The Sylphs tendencies to meddle with the matters of others mixed with Rage’s tendencies for doubt, criticism and general negativity can make for quite the strict mistress of an overbearing nanny type or in a bad mood something akin to a soldiery boot camp instructor. They are extremely precise and know how to effect the outcome of a decision to the most minuscule detail, and can heal even the worst of outcomes once they reach a certain level. Much like the canon trolls’ session, you have a very high chance of actually succeeding, so long as there aren’t any Bec Noirs around. Even if what they give is just a single second or two, it could mean life or death for those in the session depending on the situation. Sylphs are a great addition to any session that needs healing or bolstering of the Sylph’s respective Aspect. 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