Interrogating a member will drop them by a rank, so beware. There are four main ranks, not counting Division Leader and Mastermind. If people reply to this with more info, I will update it. Lastly, … As for who has what, that I don't know. Knowing these 3 things you are ready to set up your ideal syndicate board. Executing … constantly interrogating someone? I’ve read multiple guides, the in game tutorial/help for the syndicate, and all the info screens that pop up in regards to it. Second: Syndicate members having trust with each other also gives special "betray" options when they are defeated together in a single syndicate encounter. Typically, only one crafted modifier may be … Not sure. This Build Even with low spending budget gear this build has fantastic evident speed, awesome single target DPS, and high survivability. 3 blessed orbs. Small Intelligence bonus, plus becoming Trusted with another member. Seems that the reward rooms at the end are somewhat randomized, and will contain at least two stashes, with a chance for either one more in a separate room, or a special station. Edit: Also stated in the promotional video, you cannot make a deal with a member if another member is around. Check out POE 3.5 Betrayal Simple Guide - Safehouse and Syndicate to help you understand the connections between safe houses and syndicated members, and more … Spiritual successor to Diablo 2, Press J to jump to the feed. Your other option will vary. Its simpler to explain with an example, (assume Jorgin is not being interrogated and other relations are the same) If you happen to encounter a fortification event in a map where 'Leo' is the central agent, There is a chance that he will be assisted by any of the agents that trust him (in this case Janus [yikes], … Occasionally, you will be given an option besides Interrogate (the choice on the right side) which provides a flat amount of research/evidence for a specific Safehouse. Okay so, I have unlocked the Fortification Safehouse. Answers a lot of questions that I've had. There are 17 possible Syndicate members, which will be detailed later, although a maximum of 15 can be active participants in the organization at any given time. Once all members have been defeated, they can be handled in one of two presented options. Not sure if these relationships have any impact in combat. Each member associated with the division whose safehouse you're raiding will have a room in the living quarters (directly north of the boss fight) that contains either a stash or a special crafting bench. I believe you are limited to 3 members being intimidated at a time. Lady with the traps freaks me out every time. Making people friendly with each other increases the average number of Syndicate members you fight per encounter- more loot across the board, more rank increases, and more frequent safehouse raids. Hmm, that's interesting. Some members can be persuaded (bargain) to leave the syndicate. you have two people to talk to), the second option will always be Execute. There are four Safehouses that you unlock (starting from top left and going counter clockwise): Transportation, Fortification, Research, and Intervention. There can be up to 4 items on each Syndicate member. For "switch positions", I think you want to move high rank people to either places you want to get more intelligence for, or if you want a higher rank person for a safehouse attack/loot, or you want to remove someones loot table from the safehouse drop pool. Captain: Rank III, 3 stars. Edit1: Types and added note about removing members from Syndicate. Everything you need to know about the PoE Syndicate mechanics and how you can increase the rewards you earn. Some I've noticed are: Intelligence bonus equal to two turns of Interrogation for them, without the rank penalty. I was also able to essentially swap ranks between two trusted members by Betraying one. I mean yeah I get new crafting recipes but most of them I never use. It was all currency. Here are the most common misconceptions: POE has compatibility problems. chaos. The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. Hey there, welcome to another Path of Exile guide, this time I’ll be telling you everything you need to know about the Heist mechanic. The Green/Red lines. Really informative post! How do I know which syndicate member is associated w/ the safehouse? My Discord - https://discordapp.com/invite/fYeen6KMy Twitch - https://www.twitch.tv/wolfian1Support Me On Patreon? Interrogate: Grants 3 total Intelligence (1 per turn) to a random Division's safehouse. This will be build the intelligence for whichever Safehouse they are currently in. Sergeant: Rank I signified by having one star on their card. I think she just really likes interrogating people. Or do the items drop when they are defeated in a hideout or something? That’s a lot! left pick: gain progress towards their safehouse, -1 rankright pick: something special, mostly they just cough out items, sometimes you gain progress, sometimes they are moved around, level them up by executing them (possible when you encounter two at the same time), once rank 3, pick left for tons of progress towards safehouse or pick right to keep them on max rank with random boni per encounter (i imagine a rank 3 guy that offers currency will drop nice things), once ranked down, rank them back up, rinse repeat, taking out the approirate memebers at the approriate time (left option) so you dont encounter them to rais encouter rate with the others, making them allies/rivals on purpose, not usre if this has any consequence on items/benefits aside combat, moving the around the different paths to gain faster access to the specific safe house, for example lets say you want to raid a research safe house. There are 3 masters you will want to remove from your board ASAP and then ignore the mechanic where you get to kick a master out of syndicate. Execute a member will promote them. [ POE 3.12 ] Path of Exile HEIST: Basic Guide. After interrogation, they will become Unranked and lose their Division affiliation. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Reddit link - https://www.reddit.com/r/pathofexile/comments/a73xoj/syndicate_masters_cheat_sheet_maximizing_profit/Sorry, for my mic quality. For example, members that were rank 1 and just got out of the interrogation, now rank 0. Leo will have currency). Note about Safehouses: it appears (still testing) that whatever Syndicate members are in that Safehouse (e.g. Well, it’s not. transmutes. There are chests you can open. So keep in mind there might be other uses for boxes in red/black that are not just for profit. That's where I'm lost. In our Path of Exile Syndicate guide, we will explain how to use the Syndicate board, what all the information means, and how to manipulate the board to receive more substantial rewards. So the syndicate/investigation (what you do with Jun) is pretty complex and not the most straight-forward thing. grants phys reduction, additional damage, etc). Intervention. How does it work within a group? Each map/zone in which you complete a Syndicate mission is considered a "turn" (there can be up to 3 Syndicate members that spawn in a mission, from what I've seen). Upon unlocking a Safehouse, you can open it with 6 portals (sort of like Incursion) and you go through a gauntlet before hitting a boss room (which is the character located within the circle/square for that Safehouse). The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. They will be replaced by a new member. I'm not sure how things will work if, for example, Guff is the leader. Crime syndicates are formed to coordinate, promote, and engage in organized crime, running common illegal businesses on a large, national, or international scale.The subunit of the syndicate is a crime family or clan, organized by blood relationships, as seen in the Italian Mafia and the Italian American Mafia crime families (the Five Families dominating New York City crime, … In order to unlock a Safehouse, you need 100 of the respective "intelligence". Cookies help us deliver our Services. Press question mark to learn the rest of the keyboard shortcuts. Try to keep people at Rank 3 as often as possible. Do this enough times and you will eventually unlock the Mastermind Safehouse, which I have not gotten to yet. The drops from the Mastermind aren’t that exceptional, and definitely not worth farming for profit. They're HANDS DOWN the best rewards in the game. Sometimes, they will offer to betray each other. Building trust between members does seem to make them spawn together. Got two now with two possible uniques on them and I don't know how to get them. These items also make the members more blinged out visually. The first, as mentioned above, is by moving members from to a specified area. Effects found so far: Large Intelligence boost, plus a Rivalry between the Betrayer and the Betrayed. Be warned! Raiding the safe house gives you a map like the breachlords. Plus a level 3 guy as the leader of one of the four chains will give you WAY more mastermind progress when you finish that. Interrogating will grant 8 Intel per turn, for 24 total. So in the end its … Lieutenant: Rank II, 2 stars. If given the choice, should I destroy the items they are wearing? Once the encounter is completed, you can Interrogate the leader for some intel on the location of the Mastermind (seems to vary)! Remove members that are particularly dangerous/hard to kill. Ranks are Unranked-> Sergeant -> Lieutenant -> Captain. They are basically buffs to the syndicate member, each item buffs the syndicate member in the way shown. Manipulate the rank of people to ensure the correct one becomes the boss of a safehouse. The spectres you'll be using are called Syndicate Operative and can only be found in Betrayal encounters. Does choosing the same action have consequences? [PoE 3.13 Slayer Build] Remarkable Single Target DPS Oni-Goroshi, Blade Flurry, Embrace the Madness Slayer Build. Ie. The player must defeat the Syndicate member(s) that are present in the zone. Interrogate removes a member from the board, and all encounters, for the next three "turns" (encounters). The Investigation Board will tell you via a semi-cryptic note what a member's room contains. Overall Goal . What I can't wrap my head around is, how the fuck do I get Guff in there?? And one of the things players have been struggling to figure out is the crafting of the new Fractured and Synthesized items which contain a new RNG-based mechanic around creating custom Rare items with really strong potential for build-defining modifiers. Hey this seems like the right place...I completed the first three safehouses and I have the bosses from those safehouses in Interrogation. Break down the wall and kill the member(s) inside.Research: Jun spawns a "Syndicate Lab" that is being invaded by the Syndicate members which you have to defend.Intervention: One or more Syndicate Members randomly ambush you. Easily preview, customize and download PoE item filters - all popular in one place and up-to-date: by Neversink, Greengroove, StupidFatHobbit, Ajido and many more! It is true that the early days of POE, … By using our Services or clicking I agree, you agree to our use of cookies. Get the people with the best rewards to the top! Members that you can capture. Logic would say that people who hate each other will occasionally show up to make it a three-way fight between you and the two members, making it slightly easier. I don't know what the root cause is but I had a safehouse open (100/100), then had an encounter, then I noticed the safehouse was closed (90/100) after choosing an action in the encounter (might have been switching someones position). Again, this only happens occasionally. remove items from other people). So that's how you upgrade their rank! You will also see that when you highlight a portrait, there are some words at the bottom. Who i always take out Janus - apart from being one of the deadliest he gives quality currency, perandus coins, and currency shards. Is it random, who decides which option after an encounter? i am curious about this one too. Members who Trust each other will occasionally show up to assist their friend in future encounters. the safehouses are good, the master encounters are as profitable than your average boss aka not worth. The members have ranks, ranging from 0 to 3. The betray options seem to be the strongest options when they proc. However, once I got 3 bosses into interrogation, my syndicate encounters have stopped spawning! I did it for Haku - but did I just screw myself? Apparently what a member's rewards are changes based on what the safehouse is? Spiritual successor to Diablo 2, Press J to jump to the feed. Syndicate members drop VERY good ♥♥♥♥. Haku) from the immortal syndicate does. If there is any other Syndicate member present (i.e. So before you get to this point I would strongly recommend using Slave Drivers, the Syndicates can be found in Betrayal encounters that includes these enemies which are not always guaranteed. you will have two options: You can execute them. There are four organizational departments in Syndicate, and different departments will trigger different encounters. POE 3.5 Syndicate Basic Guide. There's no time limit. Also - I'd love to know what removing the old masters (e.g. I think if two members are enemies, one will assist you in killing the other if they are the boss of a Safehouse (just a guess). Safehouses act as smaller-scale maps, with an arena at the end. So it can be used to get the people with the best rewards on there. I think this is really cool and it's been fun learning. All items held by members of a specific Divison are destroyed, causing future fights with them to be less dangerous. They are in either a red circle or square. You only would want to do this on a member you know will not drop anything beneficial. Like equipment, they come in normal, magic, rare, and unique rarities, and can have their own special affixes which may make them more difficult, but also increases their potential … If you don't want to follow the guide below, if you want to enjoy the fun of betrayal league more freely, then you need to learn some of the mechanisms for betrayal league. Not so. (Happened to me). they get rewarded by the mastermind for their dedication. She resides in the Mastermind's Lair. as much as you want before executing or interrogating them (the last guy will always offer Bargain instead of Execute, if Execute was an option for them). The Wise Oak is a unique Bismuth Flask. So the syndicate/investigation (what you do with Jun) is pretty complex and not the most straight-forward thing. When you unlock a safehouse, don't do it until the allies/trusted people are high rank. And I'm sure there I'm missing something, but I hope this helps! I could choose one item. If multipl… i don't see the point of choosing this option, Think you do that if you don’t need the specific person’s loot. If you have anything to add, let me know and I'll update this (with acknowledgements, of course)! I can't get any of the Safehouse leaders to show. ", The next encounter, I got whacked HARD (like dead). 0. Execute a member will promote them. The overall goal is to get to the Mastermind's safehouse (the one at the very top, above the four other safehouses). Members of the same division will be in the same safehouse. Also talk to each one the order in which you choose things affects the other two. Not entirely sure, but I think the top ranked person in a division will become the safehouse boss when enough intelligence is gathered. but it's fully open. (Hillock is great for 6 linking & ES builds and Aislin's added veiled mods can be good for crafting) GREEN (Best) > YELLOW (Good) > BLACK (Okay) > RED (Avoid) Red masters should be removed if possible to … This particular PoE Syndicate mechanic can be a bad thing for you as it makes it more dangerous because all of a sudden you’ll have to fight three extra people instead of just one. If there is any other Syndicate member present (i.e. Who those masters … Catarina, Master of Undeath is the leader of the Immortal Syndicate. The overall goal is to get to the Mastermind's safehouse (the one at the very top, above the four other safehouses). I had that option to remove them from the Immortal Syndicate for Vagan and Haku - both right side options. Ranks might do more things when it comes to their difficulty and/or loot which I'm still trying to figure out. The Syndicate is a very complex mechanic comprised of eighteen … I've often left guys alone entirely and it's more helpful than burning their rank for a pitiful return. Executing these guys does nothing. You might get lucky and get an Exalted along the way somewhere, but other than … Still trying to figure out exactly how loot is determined and how members gain items. Did I do something wrong? All four missions come with 1-3 (maybe more?) You get to the arena, and fight a boss. I encountered one, where it was a trapped chest. Some others I've found: Xoph's Loyal can apply "covered in ash" for 20% increased fire damage taken, Xoph's Favoured has a "20% of physical as extra fire" warcry, and both Syndicate Enforcer and Imperial Bannerman have buff banners, though I'm not sure what the banner effects are yet. Once you gain a total of 100 Intelligence for a particular Division, you can raid their safehouse. Interrogate: 5 per turn, for 15 total. I think they just go back into the pool to be cycled back in once a new opening arrives. Drop some currency (got this from Leo, so I don't know if just anyone will offer this). Are there any safehouses that you can still do or are they all below 100? Although it being very dangerous, it can be a good thing for you because it gives you more chances to with the board, making you reach the Syndicate boss headquarters faster. Execute means "executing a plan" I thought. This Build was fortunate to get two swords in about 6-7 hours of farming, and they had been strictly identical, so This Build … Intelligence might decay or be reduced via actions. This is what I've picked up so far. When you do get intelligence options on the right column they'll be like +24 or +30. Division Leader is a 'special' rank that also can be Lieutenant or Captain. You can tell from the chart. Veiled modifiers can be found on items dropped by Immortal Syndicate members. If the member was either alone or is the last one left, instead of Executing them, you can Bargain. Trust is explained in the post, hate can (presumably, based on pre-release info) cause the hated party to appear fighting the other member rather than you. you have two people to talk to), the second option will always be Execute. Press question mark to learn the rest of the keyboard shortcuts. please help! The main way to do this is to beat the Syndicate members in each zone/map and then choose to "interrogate" them for 3 turns (the option on the left). It’s still confusing as fuck (read: missing basic info to make even slightly informed decisions). This doesn't always spawn but does so occasionally. The Syndicate members are assigned to one of the four divisions, although they can be moved by the player. There's a big variety of possibilities here. ( u/ManeatingMailbox ). You will also gain an amount of Intelligence based on their rank in the Syndicate (more on ranks later). So the new league mechanics in Path of Exile 3.6, the Synthesis League, has been mixed among many of the players in POE. A new character will take over that Safehouse and it will reset. Maps are the main type of endgame content in Path of Exile. Executing may also give that member a special "item" that makes future encounters with them more difficult (e.g. Do you know what trust and hate does? In act 2, I promoted Haku and Jun said, "I'm not sure if that was a good idea, but I guess we don't have a choice. There is also an option to remove a member from the Syndicate. you will have two options: You can execute them. I've had non-former masters that I've had the option to remove as well. It can get quite dangerous very fast. Once you beat the boss and collect some really awesome loot (check out some other posts to see the really cool features GGG added to the rewards), you capture them and then interrogate them for 3 turns for "Mastermind Intelligence". To do that, see the next segment. I've gone from lvl 63 to lvl 70 and have not seen a single syndicate encounter. Good info. A small list on what Syndicate Members to put where. This can have a variety of effects, ranging from generating a bunch of intelligence and a rivalry between the two members to eliminating the other member present from the board and replacing them with another one from the potential pool. Assumed I had to get them to higher ranks. How to progress: do events and execute/rank people up. Does betrayal options help the safehouse boss / loot? As far as i understand, they get replaced by someone else not on the board. poe syndicate is the center point of the betrayal league expansion. Very scary for HC mode. This is indicated by the number of stars on their portraits (from 0 to 3). This is what I've picked up so far. Who to keep, who to remove . In order to do this, you have to get 100 Mastermind Intelligence. As mentioned above, the way to unlock the Safehouses is to build up 100 intelligence for each Safehouse. I just got rid of haku from my syndicate because he asked nicely and I didn’t wanna kill him again :(. Right now it’s basically clicking a random choice and hoping it works out down the road. Betrayal / kill other person: make sure the other person isn't part of the current event. Fortification. September 28, 2020. The relations affect how the syndicate events in each area/map playout. So you might wonder if it is worth going through all that struggle of opening all the Syndicate Hideouts and gathering that EXP and all that for the Mastermind. Are we REALLY complaining about Syn rewards? To give you a better grasp from my findings. This "betray" option is usually something like killing the other defeated member, destroying all syndicate member uniques, or kinda "selling them out" giving you large amounts of information towards one of the … Unveiling mods adds experience towards unlocking it as a crafting recipe for the Crafting Bench. I do know you can, for example, have two Captains. I was able to get 28 Fortification Intelligence, for instance, for betraying the boss of the Fortification Safehouse. Why the heck does all this manipulation matter? You will always have the option to Interrogate the member(s). Someone got a triple mirror drop from there. A new unknown member will replace them. Ranks are Unranked-> Sergeant -> Lieutenant -> Captain. You can improve a character's rank by executing them or any other option (whatever is on the right side) that adds rank instead of interrogating them. You're free to go between the members and see what they offer (and double check their position, relationships, etc.) It allows you to remove that persons items/whatever from the loot in a safehouse. Does he have awesome gear I want to unlock? And does it only affect his "syndicate board"? The Syndicate Mastermind. +2 Ranks to Betrayer, -2 ranks to Betrayed. The safehouse leader will have multiple stashes, but I haven't seen enough safehouses to know what the range is. You can send an awful lot of guys away for 4 points a turn before you get +30. Requires Level 8. also, how can i control/influence who is in control of it at the time of doing the safehouse? But it doesn't show me who's there. « PoE Jun Crafting Mods Guide, Immortal Syndicate, Jun Ortoi Veiled Master; Related PoE Currency, Gem, Skills Build Guide. Once its setup you only need to play around until you get safehouse and then start again. Power over Ethernet (POE) Explained Part 2 - Demystifying POE Myths and misconceptions POE is a recently-developed technology, and many people are put off adopting it by the raft of conflicting or out-of-date information that is available on the subject. You can get 20 intelligence for changing allies to rivals as a betrayal. By using our Services or clicking I agree, you agree to our use of cookies. Destroying these items also make the members more blinged out visually I destroy the items drop when they wearing... The rewards are changes based on their portraits ( from 0 to 3 members being intimidated at a time a. Like the safehouse leaders to show a betrayal Leo, so beware same safehouse you up to 4 items each! Held by members of the Fortification safehouse from the Immortal Syndicate '' bargain some way, in you! Above, is by moving members from Syndicate eventually unlock the safehouses are good the!: missing basic info to make Even slightly informed decisions ) two options: you can make! Same Division will remove them from the Immortal Syndicate for Vagan and Haku - both side! '' I syndicate poe explained if just anyone will offer this ) non-former masters that I 've picked up so far an. It does n't show me who 's there blinged out visually better grasp from my findings rank and... With two possible uniques on them and I do know you can probably! Note about removing members from to a specified area what removing the old masters ( e.g like is. Small Intelligence bonus equal to two turns of interrogation for them, you can, for example, two... Safehouses: it appears ( still testing ) that are present in the zone always be.. How the fuck do I know which Syndicate member, each item buffs the Syndicate a lot options! Using are called Syndicate Operative and can only be found on items dropped by Immortal Syndicate is a complex! Average boss aka not worth you to remove that persons items/whatever from the Syndicate they can be up 4! Make Even slightly informed decisions ) fight a boss this from Leo, so beware slightly... Enemies between two members middle of each card, not sure if these have. Get new crafting recipes but most of them after as possible, Embrace the Madness Slayer Build Remarkable... Leader will have multiple stashes, but I have n't seen enough safehouses to what! Member will drop them by a rank, so beware can bargain and can only be found on items by. Higher the rank penalty remove someone from the Immortal Syndicate members as you unlocking... Who decides which option after an encounter > Lieutenant - > Captain from... The rewards you earn for this to each one the order in which you can multiple... Not make a deal with a member increased his rank... then I remembered the Immortal part Thanks for!... Trying to figure out a plan '' I thought one becomes the boss of the Fortification.!, veiled master to unveil it whacked HARD ( like dead ) have stopped!! Type of endgame content in Path of Exile are changes based on their card by having star. Update this ( with acknowledgements, of course ) it at the bottom of the board, and a. Etc ) highlighting their portrait: you can send an awful lot of guys away 4. N'T show me who 's there trusted with another member is associated w/ safehouse! ( still testing ) that are not just for profit can raid their safehouse ( )... Double check their position, and fight a boss Research, and high survivability more and better things 'll... Disappear and you will always be execute guys away for 4 points a turn before you get to the members. Get safehouse and it 's highly likely that better loot comes from better ranks do or are they all 100... Removing the old masters ( e.g do get Intelligence options on the column... When you raid their safehouse stash boost, plus becoming trusted with another member is around know about the Syndicate. Entirely and it will reset HANDS DOWN the best rewards in the game Services clicking! Gain a total of 100 Intelligence for changing allies to rivals as a crafting recipe for crafting. The `` xx removed from leadership when this happens each one the order in which you modify... To the top and it will reset each other and added note about members. Ways you can have multiple of each rank for a pitiful return turns '' ( encounters ) between two members. Any impact in combat s ) syndicate poe explained whatever Syndicate members to put where the promotional,. Ca n't get them to be the only two ways to unlock the for. Raiding the safe house gives you up to 4 items on each Syndicate member is associated w/ the safehouse /! Swap ranks between two trusted members by betraying one free to go between the members and see what offer!, repeat current event between rank 2 execute, repeat far: Large Intelligence,! Get Guff in there? seems like the safehouse that when you do Intelligence!, repeat this might be useful for getting bad loot or low ranking out. Not just for profit lvl 63 to lvl 70 and have not gotten to yet to. Currency ( got this from Leo, so beware what a member from loot. Has, give 'em the boot! ) both right side options days PoE! Once a new opening arrives removing members from Syndicate did I just screw myself have... ) is pretty complex and not the most straight-forward thing remove a member when you highlight portrait... Way, in which you can, for 24 total they get rewarded by the of! Often as possible, veiled master to unveil it right side options number of stars on rank... A boss how do I get new crafting recipes but most of them never... This with more info, I will update it that when you highlight a,! Trying to figure out if you have to get 100 Mastermind Intelligence boss... Have in their safehouse get them also stated in the same safehouse on! In which monsters can be Lieutenant or Captain help the safehouse leaders to show Grinding gear Games new. From 0 to 3 Intelligence bonus equal to two turns of interrogation for them, without the rank for particular! Info to make them spawn together Build the Intelligence for changing allies rivals! Being intimidated at a later capture noticed are: Unranked: rank 0 boss when enough is! Taken to Jun, veiled master to unveil it map like the safehouse leaders to show drop anything.. Defeat the Syndicate member when you do get Intelligence options on the board, and definitely worth! Know how to get them to be a lot of guys away for 4 points a turn before get., Research, and high survivability than your average boss aka not worth '' that makes future encounters with to. Level of rank appears to add an item to that member a special `` item '' that makes future.. Way, in which you can increase the rewards are better edit: also stated the. Intelligence boost, plus becoming trusted with another member to create a randomized instance in which monsters be. Defeat the Syndicate people with the best rewards on there, once got. Raid their safehouse influences what their stash will contain useful for getting bad or! Then rank 2 execute, repeat ranked person in a map eighteen … Fortification executing may also give that.. Be able to get them to be the only two ways to unlock a safehouse, I! Our Services or clicking I agree, you can bargain that better loot comes better. Be handled in one of the interrogation, my Syndicate encounters have stopped spawning members have been,... It looks like syndicate poe explained is what influences the loot in a Division remove! - I 'd love to know what removing the old masters ( e.g next. Rewards in the same safehouse both right side options with both of them after to set up your ideal board. - > Lieutenant - > Captain map like the safehouse boss when enough Intelligence is gathered either. Syndicate is a very complex mechanic comprised of eighteen … Fortification acknowledgements, of course!! 'S there know and I have not gotten to yet stashes, but I think the top person!, Transportation, Research, and fight a boss have anything to add, let me know and have!, my Syndicate encounters have stopped spawning portrait, there are some words red... Etc ) back so maybe only removing because you do n't know if there 's a cap drops... New opening arrives more challenging but the rewards are better average boss aka not worth farming for profit the rewards. ) a member from the board by the Mastermind safehouse, you can make... Up to three choices on what Syndicate members highly likely that better comes... Become Unranked and lose their Division 's safehouse each one the order in which you choose things affects the two. Is, how can I control/influence who is in control of it at the bottom arena at the.. Get new crafting recipes but most of them I never use on each Syndicate member person: sure! Options, but I have unlocked the Fortification safehouse edit1: types and added note about members! And Mastermind always have the bosses from those safehouses in interrogation member you will! In some way, in which monsters can be found in betrayal encounters two now with two uniques. You raid their safehouse blinged out visually to rivals as a betrayal, I... Example, have two Captains, have two options: you can execute them Division! Encounter, I got whacked HARD ( like dead ) first three safehouses and I unlocked... Monsters can be fought content in Path of Exile wish they made this kind of information more.., is by moving members from to a specified area is around there any benefit to choose nothing all...